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"KILLER INSTINCT" '70 CUDA INTERIOR REDESIGN (ZRODZ AND CUSTOMS)

Client:

ZRodz and Customs

Date:

Mid 2021-present (ongoing - several delays)

Designer(s)

Brian Stupski
Shane Rienks

Casey wanted the interior of his $850,000 1970 Plymouth Barracuda supercar redesigned. 


So, I was tasked with 3D modeling and engineering, along with redesigning sections, of the interior designed by artist Brian Stupski.


The car was originally built by Zach Ingram and his crew at ZRodz and Customs in the late 2010s, who are also building this redesigned interior using a combination of carbon fiber, large-scale 3D printing, and CNC routing operations. Brian Stupski created the original designs for this car, in collaboration with Zach Ingram. Check out the car's debut article on Motor Trend. The car, aptly named "Killer Instinct" won the highly prestigious Street Machine of the Year award when it first debuted, and has since been featured all around the world for it's incredible craftsmanship, unique combination of carbon fiber aerodynamic elements, entirely hand built/highly modified steel body, prototype Art Morrison chassis, and one-of-one 900-some-odd horsepower naturally aspirated hemi engine.


My role: 

Full CAD modeling, designing ergonomics, and engineering of the new interior based on Brian Stupski's artistic design rendering, which is shown below. I also redesigned the rear seating area (above Brian's design) and changed the HVAC vents and dash layout to something more dynamic. 


I selected all the major components that were purchased and subsequently 3D scanned so I could integrate them with the interior design. Some of the components include modified A/C vents from a 2018 Mazda CX-5, radio head unit, Dakota Digital A/C controller, Audi central vents, and many other miscellaneous items. It's worth noting, just for clarification, that some of the 3D scanned items are included in the below renderings. These items are the A/C vents, and because they are 3D scans and not modeled, they have a 'rough', kind of weird, surface texture. This weird surface texture is just a result of the 3D scanning process we used, and isn't on the real parts.

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